Scale models for institutional projects and museums
We transform buildings, territories, events, processes and complex ideas into physical and interactive experiences that are easy to understand. We design scale models for museums, interpretation centres, exhibitions, public authorities and educational spaces, adapting each project to the content, the visitor journey and the people who will experience it.
Scale model, interactivity, software, audiovisual content and exhibition furniture developed by a single team.
Request a quote now
Tell us about your project and we will bring it to life. We will reply within 24 hours, with no obligation.
Request a quote now
Tell us about your project and we will bring it to life. We will reply within 24 hours, with no obligation.
An experience that turns information into knowledge
A scale model makes it possible to view a building, city, infrastructure or event from a perspective that would be impossible in reality.
It helps visitors to orient themselves, understand the relationships between elements and discover information that might be difficult to interpret through separate plans, texts or images.
When combined with lighting, software and audiovisual content, the scale model can also tell a story and guide visitors through different levels of information.
Where can it be used?
Cultural and sporting venues
Scale models of stadiums, venues, facilities and places associated with culture, sport and collective memory.
Institutions and public authorities
Tools for presenting public projects, urban plans, new facilities, regional initiatives and changes to the city.
Presentations and public participation
Representations that make it easier to explain projects to residents, associations, technical teams and other stakeholders.
Interpretation centres
Representations that help visitors understand a place, landscape, infrastructure or process before visiting or exploring it in depth.
Touring exhibitions
Modular, portable solutions designed for presentation in different venues, cities or at different events.
Visitor centres
Experiences designed to explain an organisation's activities, history, facilities or future projects.
Museums and exhibitions
Scale models designed for permanent or temporary exhibitions, helping visitors to interpret architecture, heritage, science, technology, territories or historical events.
Interaction to explore the content
Interactivity allows visitors to make decisions, activate content and establish connections between the scale model and the accompanying information.
Zoned lighting
Identifies buildings, stages, routes, themed areas or points of interest.
Lighting sequences
They can explain transformations, historical events, technical processes or routes through the territory.
Synchronised operation
A selection made on a screen can illuminate an area of the scale model and simultaneously display related content.
Button panels
They provide simple, immediate interaction to activate areas or start sequences.
Mechanisms
We can incorporate openings, lifting elements, moving parts or changes in position where they help to explain the content.
Audiovisual content
Images, animations and videos expand on what cannot be physically represented in the scale model.
Touchscreens
Visitors can select elements and view images, texts, plans, videos, reconstructions and other content.
Interaction should not distract from the content. It should help visitors understand it.
From physical representation to digital content
Our team brings together scale-model making, architecture, design, electronics, software and visual content production.
This combination allows us to develop every element of the experience in a coordinated way.
The main representation around which the experience is organised.
Systems for highlighting elements, creating sequences and connecting the scale model to other content.
Applications for exploring information, controlling the experience and adapting navigation to the project.
Content to reconstruct spaces, show different periods or explain aspects that cannot be represented physically.
Digital tours for exploring interiors, inaccessible spaces or different stages of a project.
Tables, plinths, lecterns, screens and equipment integrated into the exhibition design.
Coordination of transport, assembly, connection and commissioning at the final venue.
Model, interaction, content and space coordinated through a single point of contact.
Solutions created to explain real projects
We answer your questions
We turn content into a physical and interactive experience
Tell us what you want to represent, who will visit the space and what information they need to understand.
Our team will review the documentation and propose a solution that connects the model, interactivity, content and exhibition design.